The Reason We Game

With so much debate about the positive and negative effects of games, the current state of the industry and the over analysis of every aspect of a new game, from graphics to dialogue, we often forget the real reason that we play games, and why we’re so passionate about games.

It’s simply because they’re undeniably fun, and they connect people.

Video games have done this since Pong was designed for an arcade system. The explosive growth of online video games is for this exact reason. People love being social, and exploring a fictional, interactive world with a friend? You’re kidding me, how could that not be fun?

Whether it’s playing an online game with a group of friends, or all sitting in the same room with a few controllers, games seem to always have a way of bringing people together. Single player games even bring people together – people love to chat about their own experiences with a game, or even how frustrated they are when they’re stuck a difficult point stage.

If you’re a follower of the idea that video games are a bad hobby to have (which I disagree with), then there that is the one thing you cannot deny. No one has ever sat down with a group of friends and a few pizzas and play games and finished the night saying, “damn that was an extremely boring night, I really wish we hadn’t done that.”

And spending $60 on a game that a group of people can play for hours on end? That’s cheaper than seeing a movie (per person, anyway)

Hmm… I might go play some games right now.

2 thoughts on “The Reason We Game

  1. I think you have a really good point. Recent years sees a shifting emphasis on the multiplayer aspect proves what you say very well. In the past, most of the video game is either about single player experience or connect with your friend locally, but with last few generations of video game systems, we see a rise in the urge of making video games as a platform of connection and online multiplayer gaming is a big part of video games these days. In the past we would thought games like Titanfall where a FPS build purely upon multiplayer experience would exist.

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