Games are art: Morality vs Choice

Painting with Pixels

The biggest difference between film and video games is the agency of the player. Though it’s not always the case and it doesn’t always have to be, players are able to make decisions that can change the course of the story. It’s this agency that can be the best advantage for video games moving forward as a medium. But in order to take full advantage of this potential, game developers need to understand the difference between morality and choice.

Certain games like the Mass Effect series and the Infamous series pioneered the idea of morality based decisions where the player could choose at certain points in the game between the “good option” and the “bad option”. These choices could change everything from the story itself to how the characters looked and played. Often, the “bad choices” would result in the character looking more and more evil, with Infamous’ Cole McGrath…

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